Lillian Schwartz

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Lillian F. Schwartz (born 1927) is a 20th-century American artist considered a pioneer of computer-mediated art and one of the first artists notable for basing almost her entire oeuvre on computational media. Many of her ground-breaking projects were done in the 1960s and 1970s, well before the desktop computer revolution made computer hardware and software widely available to artists.




Contents





  • 1 Early life and artistic training


  • 2 Career


  • 3 Notable works


  • 4 Reception of work


  • 5 List of awards and grants


  • 6 List of publications


  • 7 References


  • 8 External links




Early life and artistic training


As a young girl during the Great Depression, Schwartz experimented with slate, mud, sticks, and chalk as free materials for making art. She studied to become a nurse under a World War II education program and later on found her training in anatomy, biology, and the use of plaster valuable in making art. Stationed in Japan during the postwar occupation in an area between Hiroshima and Nagasaki, she contracted polio, which paralyzed her for a time. As part of her rehabilitation, she studied calligraphy with the artist Tshiro.


After her return to the United States, she continued to experiment with media, including metal and plastic sculpture. In this period, she had to have surgery for a thyroid tumor, possibly from exposure to plastic solvents.[1]



Career


By 1966, Schwartz had begun working with light boxes and mechanical devices like pumps, and she became a member of the Experiments in Art and Technology (E.A.T.) group that brought together artists and engineers as collaborators. In 1968 her kinetic sculpture Proxima Centauri was included in the important early show of machine art at the New York Museum of Modern Art entitled "The Machine as Seen at the End of the Mechanical Age." This sculpture was later used as a special effect for a Star Trek episode, in which it served as a prison for Spock's brain.[2]


Schwartz was brought into Bell Labs in 1968 by Leon Harmon. While there, she worked with engineers John Vollaro and others, including extensive collaboration with Ken Knowlton, a software engineer and computer artist who had also had work in the 1968 Museum of Modern Art show. That collaboration produced a series of computer-animated films, each built from the output of visual generative algorithms written by Knowlton and edited by Schwartz.[3] She took classes in programming at The New School for Social Research around that same time. She began making paintings and films with a combination of hand painting, digital collaging, computer and other image processing, and optical post-processing, initially working with Knowlton's 1963 computer graphics language, BEFLIX, his subsequent graphics language EXPLOR and also SYMBOLICS. By 1975, Schwartz and Knowlton, in collaboration, had made ten of the first digitally created computer-animated films to be exhibited as works of fine art: Pixillation, Olympiad, UFOs, Enigma, Googolplex, Apotheosis, Affinities, Kinesis, Alae and Metamorphosis.


While those 10 films did not yet involve the digital editing of images or image sequences, Schwartz having edited them as physical film the conventional way, in her work of subsequent periods, Schwartz's creative cobbling together of different, often cutting-edge technologies has been said to prefigure what would later become common practice in such programs as Photoshop and Final Cut Pro.


Schwartz has contributed to scientific research on color perception and sound. She had been a consultant at AT&T Bell Laboratories, IBM’s Thomas J. Watson Research Laboratory, Exxon Research Center and Lucent Technologies Bell Labs Innovations.[4]



Notable works


Schwartz used the works of Leonardo da Vinci extensively in experiments with computers. One notable work she created is Mona/Leo, for which she compared the image of a Leonardo da Vinci self-portrait with the Mona Lisa, matching the two faces feature by feature to show their underlying structural similarity.[5][6] Specifically, she replaced the right side of the Mona Lisa with the flipped left side of a red chalk self-portrait of Leonardo. Superimposed lines drawn on the image showing the close alignments of the bottom of the eye, eyebrow, nose and chin prompted her to argue that the Mona Lisa is in part a cryptic self-portrait of the artist. In further experiments along these lines, she removed the gray tones in Leonardo da Vinci's self-portrait and superimposed the Mona Lisa eye over it. Not everyone is convinced by her argument for the identity of Leonardo da Vinci and the Mona Lisa; one common counter-argument is that the similarities are due to both portraits having been created by the same person and therefore bearing the hallmarks of a characteristic style. Additionally, though the drawing on which Schwartz based the comparison is held to be a self-portrait, there is no firm historical evidence to support this theory.


In a similar experiment, Schwartz used a custom ray-tracing program to investigate the perspective anomalies in the drawing of da Vinci's fresco painting of the Last Supper. Her 3D computer-generated model showed that the perspective lines in the Last Supper do match up with (extend) the architecture of the refectory of Santa Maria delle Grazie in Milan where the fresco is located, but only because of certain changes Leonardo made to standard linear perspective.



Reception of work


Schwartz has been called a pioneer in "establishing computers as a valid and fruitful artistic medium" by physicist and Nobel laureate Arno Penzias and a trailblazer and virtuoso by the philosopher-artist Timothy Binkley.[7] Her films have been included in the Venice Biennale and the Cannes Film Festival, among many others, and have received numerous awards. Among these is an Academy Award with Ed Emshwiller in 1980 for special effects on the film The Lathe of Heaven.[8] In the 1980s, a computer-generated TV spot that she created for the newly renovated Museum of Modern Art in New York won an Emmy Award.


Schwartz's artworks have been exhibited at the Museum of Modern Art (New York), the Metropolitan Museum of Art, the Whitney Museum of American Art, the Moderna Museet (Stockholm), Centre Beauborg (Paris), Stedlijk Museum of Art (Amsterdam), the Grand Palais Museum (Paris), and at numerous galleries and festivals worldwide. Schwartz has been a visiting member of the Computer Science Department at the University of Maryland; an adjunct professor at the Kean College, Fine Arts Department; an adjunct professor at Rutger's Visual Arts Department; an adjunct professor at the Psychology Department, School of Arts and Sciences, New York University; and a Member of the Graduate Faculty of The School of Visual Arts, NYC. She has also been an Artist in Residence at Channel 13, WNET, New York. She has been a fellow of the World Academy of Science and Art since 1988.



List of awards and grants


  • ACM SIGGRAPH 2015 Distinguished Artist Award for Lifetime Achievement in Digital Art, 2015[9]

  • Information Film Producers of America Cindy Award for the Museum of Modern Art public service announcement, 1985

  • 27th Annual American Film Festival Award for the Museum of Modern Art public service announcement, 1985

  • 28th Annual New York Emmy Awards, Outstanding Public Service Announcement Award for Museum of Modern Art public service announcement, 1984[10]

  • National Endowment for the Arts Grant, 1982

  • Pablo Neruda Director's & Writer's Award for Poet of His People, 1978

  • Director's & Purchase Award, Sinking Creek Film Festival, for L'Oiseau, 1978

  • National Academy of Television, Arts, & Sciences, Special Award for Special Effects for Enigma, 1972

  • International ICOGRADA Jury Award for U.F.O.'s, 1972

  • Award for Excellence at Festival International du Cinema en 16 mm. de Montreal, for Enigma, 1972

  • CINE Golden Eagle Award for Pixillation, 1971


List of publications


  • "Computer-Aided Illusion: Ambiguity, Perspective and Motion." Visual Computer, June 1998.[11]

  • "Computers and Appropriation Art: The Transformation of a Work or Idea For a New Creation." Leonardo, 29:1, 1996.

  • "Electronic Restoration: Preserving and Restoring Great Works of Art." SCAN '95 Proceedings, 1995.

  • "The Art Historian's Computer." Scientific American, April 1995.

  • "The Morphing of Mona." Computers & Graphics Special Issue, ed. C. Machover, Pergamon Press, 1995.

  • "Lessons from Leonardo da Vinci: Additions to His Treatise on Computers and Art." World Academy of Art and Science Proceedings, Dec. 1992.

  • "Piero della Francesca and the Computer: Analysis, Reconstruction, and Inheritance." Visual Computer, Springer-Verlag, 1993.


  • The Computer Artist's Handbook (with Laurens R. Schwartz). Norton, 1992.

  • "The Mask of Shakespeare." Pixel - Journal of Scientific Visualization, 3:3, March/April 1992.

  • "Computer Artists as Interactive Performers: The First Digital Transmission Via Satellite of a Real-Time Drawing." SCAN: Proceedings of the Eleventh Annual Symposium on Small Computers in the Arts, Nov. 15-17, 1991.

  • "Real-Time Art by Computer." Interactive Art and Artificial Reality, ed. Gregory Garvey, ACM Siggraph, Aug. 1990.

  • "The Mona Lisa Identification." The Visual Computer, Springer-Verlag, 1988.

  • "The Staging of Leonardo's Last Supper." Leonardo (Supplemental Issue), Pergamon Press, 1988.

  • "From UFO's to Pablo Neruda." Scientific American/International Proceedings Art Expo - Hanover, 1988.

  • "Leonardo's Mona Lisa." Art & Antiques, Jan. 1987.

  • "The Computer and Creativity." Transactions of the American Philosophical Society, vol. 75, part 6, 1985.

  • "Experimenting with Computer Animation." Siggraph '84: Interdisciplinary Issues in Computer Art and Design, 1984.

  • "Filmmaking with Computer" (with C.B. Rubinstein). Interdisciplinary Science Reviews, 4:4, 1979.

  • "Art-Film-Computer." Artist and the Computer, ed. Ruth Leavitt, Harmony Books, 1976.

  • "The Artist and Computer Animation." Computer Animation, ed. John Halas, Hastings House, 1974.


References




  1. ^ Lillian F. Schwartz with Laurens R. Schwartz (1992). The Computer Artist's Handbook. W.W. Norton..mw-parser-output cite.citationfont-style:inherit.mw-parser-output .citation qquotes:"""""""'""'".mw-parser-output .citation .cs1-lock-free abackground:url("//upload.wikimedia.org/wikipedia/commons/thumb/6/65/Lock-green.svg/9px-Lock-green.svg.png")no-repeat;background-position:right .1em center.mw-parser-output .citation .cs1-lock-limited a,.mw-parser-output .citation .cs1-lock-registration abackground:url("//upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Lock-gray-alt-2.svg/9px-Lock-gray-alt-2.svg.png")no-repeat;background-position:right .1em center.mw-parser-output .citation .cs1-lock-subscription abackground:url("//upload.wikimedia.org/wikipedia/commons/thumb/a/aa/Lock-red-alt-2.svg/9px-Lock-red-alt-2.svg.png")no-repeat;background-position:right .1em center.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registrationcolor:#555.mw-parser-output .cs1-subscription span,.mw-parser-output .cs1-registration spanborder-bottom:1px dotted;cursor:help.mw-parser-output .cs1-ws-icon abackground:url("//upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Wikisource-logo.svg/12px-Wikisource-logo.svg.png")no-repeat;background-position:right .1em center.mw-parser-output code.cs1-codecolor:inherit;background:inherit;border:inherit;padding:inherit.mw-parser-output .cs1-hidden-errordisplay:none;font-size:100%.mw-parser-output .cs1-visible-errorfont-size:100%.mw-parser-output .cs1-maintdisplay:none;color:#33aa33;margin-left:0.3em.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration,.mw-parser-output .cs1-formatfont-size:95%.mw-parser-output .cs1-kern-left,.mw-parser-output .cs1-kern-wl-leftpadding-left:0.2em.mw-parser-output .cs1-kern-right,.mw-parser-output .cs1-kern-wl-rightpadding-right:0.2em


  2. ^ Schwartz, 1992.


  3. ^ Thorp (2014-10-17). "Art at the Edge of Tomorrow". Medium. Retrieved 2016-02-08.


  4. ^ "Technocultures: The History of Digital Art – A Conversation | MFACA". mfaca.sva.edu. Retrieved 2016-12-21.


  5. ^ Antoinette LaFarge (Oct 1996). "The Bearded Lady & the Shaven Man: Mona Lisa, Meet Mona/Leo". Leonardo: The Journal of the International Society of Art, Science, and Technology.


  6. ^ "Section 9: Computer Artists". excelsior.biosci.ohio-state.edu. Retrieved 2016-12-21.


  7. ^ Schwartz, 1992.


  8. ^ Barzyk, Fred; Loxton, David R.; Flacks, Niki; Conway, Kevin (1980-01-09), The Lathe of Heaven, retrieved 2016-12-21


  9. ^ "2015 Distinguished Artist Award: Lillian Schwartz". ACM SIGGRAPH. 2015-06-11. Retrieved 2016-12-20.


  10. ^ "28th Annual New York Emmy Awards" (PDF).


  11. ^ Schwartz, Lillian F. (1998). "Computer-aided illusions: ambiguity, perspective and motion". The Visual Computer. 14 (2): 52–68. doi:10.1007/s003710050123. ISSN 0178-2789.




External links


  • Lillian's website

  • Schwartz's New Jersey exhibition

  • Artist & Computer book - Schwartz's Profile







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