Hiroyuki Kimura
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Hiroyuki Kimura | |
---|---|
Native name | 木村 浩之 |
Born | (1965-06-01) June 1, 1965 Ishikawa Prefecture, Japan |
Occupation | Producer |
Employer | Nintendo (1985–present) |
Hiroyuki Kimura (木村 浩之, Kimura Hiroyuki, born June 1, 1965 in Ishikawa Prefecture) is a Japanese video game director and producer who works for Nintendo.[1] Kimura joined the company as a trainee in 1988, and designed the characters of Super Mario Bros. 3.[2] After that, he was originally assigned to Gunpei Yokoi and the Nintendo R&D1 team. Kimura designed a variety of games for Nintendo including several of the NES Zapper software and the Metroid series. Shortly after working on Super Metroid, Kimura was transferred to Shigeru Miyamoto and the Nintendo EAD group.[1][3]
Works
Super Mario Bros. 3 (1988) — character designer
Metroid 2 (1991) — director, designer
Super Metroid (1994) — designer
Mario Clash (1995) — director, designer
Wave Race 64 (1996) — designer
Mario Artist: Talent Studio (2000) — director
Super Mario Advance (2001) — director
Mario Kart: Super Circuit (2001) — supervisor
Super Mario Advance 2 (2001) — director
Super Mario Advance 3 (2002) — director
Super Mario Advance 4 (2003) — director
Yoshi Touch & Go (2005) — director
Big Brain Academy (2006) — producer
New Super Mario Bros. (2006) — producer
Big Brain Academy: Wii Degree (2007) — producer
New Play Control: Pikmin (2008) — producer
New Play Control: Pikmin 2 (2009) — producer
New Super Mario Bros. Wii (2009) — producer
New Super Mario Bros. 2 (2012) — co-producer
New Super Mario Bros. U (2012) — co-producer
Pikmin 3 (2013) - producer
Super Mario Maker (2015) - co-producer
Super Mario Maker for Nintendo 3DS (2016) - co-producer
References
^ ab Super Metroid 3 Team Interview Archived 2014-04-08 at the Wayback Machine
^ Iwata Asks: Super Mario Bros. 25th Anniversary: Super Mario Developers
^ MobyGames Profile: Hiroyuki Kimura
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